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<title>Seventh Sanctum Worldbuilder - XOTHU</title>
<link>http://worldspinalpha.pbwiki.com/</link>
<description>An experiment from Seventh Sanctum (http://www.seventhsanctum.com/) to create a group worldbuilding project.</description>
<language>en</language>
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  <title>Kingdom of Dark Stones</title>
  <link>http://worldspinalpha.pbwiki.com/Kingdom+of+Dark+Stones</link>
  <author>email.hidden@example.com (anacharis)</author>
  <description><![CDATA[<h3>anacharis edited <a href="http://worldspinalpha.pbwiki.com/Kingdom+of+Dark+Stones">Kingdom of Dark Stones</a></h3>
Queen Jonthiu is technically the head of state, but her position is completely ceremonial.<br />Culture<br /> Cazbid<span style="color:red;background-color:#fcc;"> Buzz.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Buzz, a lively and vibrant style of music and performance art.</span><br />Religion<br />History<br />]]></description>
  <pubDate>Mon, 21 Jul 2008 17:58:13 +0000</pubDate>
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  <title>Cazbid Buzz</title>
  <link>http://worldspinalpha.pbwiki.com/Cazbid+Buzz</link>
  <author>email.hidden@example.com (anacharis)</author>
  <description><![CDATA[<h3>anacharis edited <a href="http://worldspinalpha.pbwiki.com/Cazbid+Buzz">Cazbid Buzz</a></h3>
 that.<span style="color:red;background-color:#fcc;"><br />They've</span><span style="font-weight:bold;color:green;background-color:#cfc;"> They've</span> got one in the Cazbid market where the Buzz got started- couldn't move it, so they just built the city right up around it- and I think the heartbeat got into the people there, like some of that Ahrtempic radioactive magicrap that left in the deserts down southway after all these years. Difference being once the blood-kiddies' stuff gets into you, you burn until all that's left is a pint of ash and maybe half a pint of screams. But once you get the Buzz into you, you<span style="color:red;background-color:#fcc;"> burns,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> burn,</span> and just keep on burning till the day you<span style="color:red;background-color:#fcc;"> die.<br />That's</span><span style="font-weight:bold;color:green;background-color:#cfc;"> die.That's</span> what it is, the sounds of the market- trumpets and tinwhistles and tambourines and beaten copper drums, pattering vocals as cool as rainwater on oilcloth that flare up into whoops and catcalls at the cues of complex, nested rhythms.  Bald songspinners in shaggy-feathered pants fighting alleyfulls of copper pots in whirling, half-drunk dances and somehow looking good and soundin]]></description>
  <pubDate>Mon, 21 Jul 2008 17:57:20 +0000</pubDate>
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  <title>Cazbid Buzz</title>
  <link>http://worldspinalpha.pbwiki.com/Cazbid+Buzz</link>
  <author>email.hidden@example.com (anacharis)</author>
  <description><![CDATA[<h3>anacharis added <a href="http://worldspinalpha.pbwiki.com/Cazbid+Buzz">Cazbid Buzz</a></h3>
 It\'s like having your goonswaggles nazed up the whizz-bang, you know-know, me skulljanglers? It\'s a whole other mat and three bowls.<br />
     -\'Oggi Clicks\', Buzzman<br />
<br />
 They say the Dark Stones have a heartbeat, and once you\'ve been to the Kingdom, you can never get it out of your blood. I think they\'re right about that.<br />
They\'ve got one in the Cazbid market where the Buzz got started- couldn\'t move it, so they just built the city right up around it- and I think the heartbeat got into the people there, like some of that Ahrtempic radioactive magicrap that left in the deserts down southway after all these years. Difference being once the blood-kiddies\' stuff gets into you, you burn until all that\'s left is a pint of ash and maybe half a pint of screams. But once you get the Buzz into you, you \'\'burns\'\', and just keep on burning till the day you die.<br />
 That\'s what it is, the sounds of the market- trumpets and tinwhistles and tambourines and beaten copper drums, pattering vocals as cool as rainwate]]></description>
  <pubDate>Mon, 21 Jul 2008 17:55:40 +0000</pubDate>
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  <title>Kingdom of Dark Stones</title>
  <link>http://worldspinalpha.pbwiki.com/Kingdom+of+Dark+Stones</link>
  <author>email.hidden@example.com (anacharis)</author>
  <description><![CDATA[<h3>anacharis edited <a href="http://worldspinalpha.pbwiki.com/Kingdom+of+Dark+Stones">Kingdom of Dark Stones</a></h3>
Territory<br /> rolling<span style="color:red;background-color:#fcc;"> praries</span><span style="font-weight:bold;color:green;background-color:#cfc;"> prairies</span> which seem to move eerily even when no wind blows.  Large black rocks, perfectly spherical and polished to a shine that seems to resist any and all weathering, dot the plain at odd intervals, granting the kingdom its name.<br />On the western edge of the Kingdom lies a low range of mountains which slope gently upwards and end in precipitous cliffs on the west coast of Thass. To the north are intermittent patches of dense boreal rainforest.<br />People<br />Queen Jonthiu is technically the head of state, but her position is completely ceremonial.<br />Culture<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Among other things, the kingdom's capitol, Tufoi is notable as the birthplace of the Cazbid Buzz.</span><br />Religion<br />History<br />]]></description>
  <pubDate>Mon, 21 Jul 2008 17:11:29 +0000</pubDate>
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  <title>Scut</title>
  <link>http://worldspinalpha.pbwiki.com/Scut</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Scut">Scut</a></h3>
Scut<br />Pronounced: Sk-ut. Rhymes; nut.<br /> with<span style="color:red;background-color:#fcc;"> an</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span> copper coloured shell that inhabits coastlines the world 'round. Many different subspecies of Scut are known, with the brilliantly rainbow coloured Tropical Scut (Scucius Equatoris) being the most famous. They grow to around the size of a (flattened) tennis ball, have eight legs on each side and two sets of pincers (two primary, two secondary) at the fore. Their mandibles are suited to eating very small fish, plankton, and even various kinds of seaweed. The Scut is eaten by many different species, and has only survived by being numerous, widespread, and almost inedible to species not intelligent enough to open their shell. The shell itself is so hard as to keep the Scut safe even when dropped from a large height, but for a being with a knife is child's play to open.<br />Back to Fauna<br />]]></description>
  <pubDate>Fri, 20 Jun 2008 02:05:01 +0000</pubDate>
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  <title>Bethaul</title>
  <link>http://worldspinalpha.pbwiki.com/Bethaul</link>
  <author>email.hidden@example.com (anacharis)</author>
  <description><![CDATA[<h3>anacharis added <a href="http://worldspinalpha.pbwiki.com/Bethaul">Bethaul</a></h3>
A wild and lawless nation, Bethaul was a dusty land in the arid southern reaches of Asivis. The Jade Road skirted its borders, attracting outlaws who found shelter in the inhospitable badlands of the area and frequently clashed with the nomadic Helaalan people native to the area. <br />
<br />
Despite claims of sovereignty by both the Western Helaalan Kingdom and the Free Republic of Bethaul, the area is under the de facto control of the Eastern Helaalan Kingdom which, in turn, is technically a \'special prefecture\' of the Talomihn Empire ruled by a Talomihn-installed puppet-ruler, King Beherut the Third.<br />
]]></description>
  <pubDate>Mon, 28 Apr 2008 15:37:56 +0000</pubDate>
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  <title>Civilisations</title>
  <link>http://worldspinalpha.pbwiki.com/Civilisations</link>
  <author>email.hidden@example.com (anacharis)</author>
  <description><![CDATA[<h3>anacharis edited <a href="http://worldspinalpha.pbwiki.com/Civilisations">Civilisations</a></h3>
Xiclothhoth<br />Vabad Qhe (domain of the Great Ogres)<br /><span style="color:red;background-color:#fcc;">Recently Destroyed</span><span style="font-weight:bold;color:green;background-color:#cfc;">Historical</span><br />Bethaul<br />Dargolia<br />]]></description>
  <pubDate>Mon, 28 Apr 2008 15:05:11 +0000</pubDate>
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  <title>Voidmancy</title>
  <link>http://worldspinalpha.pbwiki.com/Voidmancy</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Voidmancy">Voidmancy</a></h3>
Most Voidworkers are not actually particularly powerful, in spite of having a broad range of spells at their disposal. This is usually due to a misunderstanding of the true nature of &quot;the void&quot;, or a lack of deeper study into the art. Voidworkers begin to realise the full potential of the art when they begin to draw power from the spaces between the stars themselves. It is here that even a basic understanding of astronomancy or astrology can be helpful.<br />Shadow Lilithians have a noted interest in Voidmancy, but Night Orcs, due to the nature of their traditional beliefs, are generally more adept at it than they.<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Shadowmancy, while related, is not actually a subset of the Voidmancy practice, and draws its energies from different sources.</span><br />]]></description>
  <pubDate>Sun, 27 Apr 2008 19:34:54 +0000</pubDate>
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  <title>Voidmancy</title>
  <link>http://worldspinalpha.pbwiki.com/Voidmancy</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Voidmancy">Voidmancy</a></h3>
Voidmancy<span style="font-weight:bold;color:green;background-color:#cfc;"> can mean one of two things. One</span> is the opposite of<span style="color:red;background-color:#fcc;"> astromancy.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> astromancy, which is strictly speaking still astronomancy and not a separate art at all.</span>  Instead of<span style="color:red;background-color:#fcc;"> reaing</span><span style="font-weight:bold;color:green;background-color:#cfc;"> reading</span> the stars, it reads the space between the stars.<span style="color:red;background-color:#fcc;"><br />Voidmancers</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Spellworkers using this art</span> generally work along<span style="font-weight:bold;color:green;background-color:#cfc;"> other</span> astromancers as a balance point; all magic that works in astromancy should have an a) the extreme opposite affect of in voidmancy or b) the EXACT same<span style="color:red;background-color:#fcc;"> affect.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> affect.<br />True Voidmancy originated with the Night Orcs, whose beliefs typically state that spaces hold more power than the things they surround. In some cases, this is literally true, thus a skilled Voidworker needs no focus-object unlike some other magical professions. Voidmancy is quite useful for making adjustments to things, or placing area enchantments. Teleportation is also fairly easy under Voidmancy, as is magical tracking. Illusions ar</span>]]></description>
  <pubDate>Sun, 27 Apr 2008 19:33:39 +0000</pubDate>
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  <title>Flora</title>
  <link>http://worldspinalpha.pbwiki.com/Flora</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Flora">Flora</a></h3>
Chomper; a small, light grean, round leafed plant that grows in temperate to tropical regions. It shoots out stalks that have rounded pods on the ends, which eventually open revealing a small, bright red cavity coated in hairs. These hairs are coated in a resin of sorts which causes numbness and in small insects, paralysis. Should the cavity become blocked, the end will rapidly seal itself off (some varieties develop a small film, while others merely close on themselves). The Chomper will then attempt to digest whatever has blocked it's pod, usually various insects which are attracted to the colour of the cavity. The resin, with some difficulty, can be extracted and used as a form of aneasthetic. However, an entire plant yields very little resin, and thus it takes many Chomper's worth for a bottle of the substance. This makes it available only to the very wealthy.<br />Razorgrass; known by many other names, including Deadly Knifeweed, The Tongues of the Bladed One (uncommon, origin unknown), and Slicing Weed. R]]></description>
  <pubDate>Sun, 27 Apr 2008 19:04:56 +0000</pubDate>
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  <title>Arcane Sanctum</title>
  <link>http://worldspinalpha.pbwiki.com/Arcane+Sanctum</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Arcane+Sanctum">Arcane Sanctum</a></h3>
 tomes,<span style="font-weight:bold;color:green;background-color:#cfc;"> (certainly it is one of the only libraries on Xothu to have a collection of authentic Shadow Lilithian books)</span> and even transcribed Intli works.<br />]]></description>
  <pubDate>Sun, 27 Apr 2008 18:50:19 +0000</pubDate>
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  <title>Rezhekal (The Night Orc Dominion)</title>
  <link>http://worldspinalpha.pbwiki.com/Rezhekal+%28The+Night+Orc+Dominion%29</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Rezhekal+%28The+Night+Orc+Dominion%29">Rezhekal (The Night Orc Dominion)</a></h3>
People<br />Night Orcs, aka Blueskins. Scorn from other races (as well as a pride in the achievements of Thrugall) has lead to an innate yearning to prove themselves. Night Orcs are therefore quite often eager to achieve, in some ways a little hardier than others. Though not an aggressive nation, they do not take kindly to insults, and it is fairly easy to get a Blueskin riled up if one tries.<br /><span style="font-weight:bold;color:green;background-color:#cfc;">There is also a very small minority of Shadow Lilithians present in Rezhekal, and it is occasionally possible (if one is very persistent) to encounter one at the library of the Arcane Sanctum.</span><br />Technology<br />The Night Orcs build some of the sturdiest structures on Xothu, if not the most aesthetically pleasing. However, their Clan Halls are usually impressive to behold, if just for the size that they seem to be able to achieve without pillars or other visual internal support.<br />]]></description>
  <pubDate>Sun, 27 Apr 2008 18:43:06 +0000</pubDate>
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  <title>Grand Lilithians</title>
  <link>http://worldspinalpha.pbwiki.com/Grand+Lilithians</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Grand+Lilithians">Grand Lilithians</a></h3>
 which<span style="color:red;background-color:#fcc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> they consider</span> mentally inferior to<span style="color:red;background-color:#fcc;"> the Grand Lilithians,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> themselves,</span> to help them find their own way to Enligtenment. They are the<span style="color:red;background-color:#fcc;"> ones</span> responsible for<span style="color:red;background-color:#fcc;"> most</span><span style="font-weight:bold;color:green;background-color:#cfc;"> several</span> human universities, and though they claim it is their mission to educate, they tend to act very superior to all other races (including fellow Lilithians), which, obviously, makes the relationship between humans and the Grand Lilithians friendly, if a bit strained.<br />The Grand Lilithians have no defined religion. It has been said that learning is their religion, but only by humans. When questioned, the Grand Lilithians will say that they believe that one should learn as much as possible, and then choose to believe what they wish to believe from there. However, although they worship no gods, they believe in the Enlightenment, and that it is the moment when one has learned all things, and knows all things. Their magic is used in a variety of ways.<br />Grand Lilithi]]></description>
  <pubDate>Sun, 27 Apr 2008 18:37:23 +0000</pubDate>
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  <title>Nova</title>
  <link>http://worldspinalpha.pbwiki.com/Nova</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Nova">Nova</a></h3>
It was once the centre of the empire of the Children of Nherru, who for an undocumented period of time (nearly all records of their civilisation prior to the Bloodstained Aeon have been lost) ruled most of northern Nova. Their civilisation was wiped out during the Bloodstained Aeon, along with Cicazl which once dominated the Acara desert.<br />Separating the territories once ruled by Nherru and Cicazl are two distinct mountain ranges. The Orbicht, and Nightspine mountains (sometimes also called the Sandspine mountains, though they are well removed from the Acara desert.)<br /> Northern/central<span style="color:red;background-color:#fcc;"> Nova.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Nova. Though the Redwood Forests of Kiala still thrive.<br />Two groups of Lilithians migrated to Nova late in the Age of Wounds, to date the Wood Lilithians of the Redwood Forests have remained a small group, while the southeastern coast is home to a moderately sized Grand Lilithian nation.</span><br />]]></description>
  <pubDate>Sun, 27 Apr 2008 18:34:10 +0000</pubDate>
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  <title>Eye of Nherru</title>
  <link>http://worldspinalpha.pbwiki.com/Eye+of+Nherru</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Eye+of+Nherru">Eye of Nherru</a></h3>
 Shattered,<span style="color:red;background-color:#fcc;"> it's</span><span style="font-weight:bold;color:green;background-color:#cfc;"> its</span> remains became the The Zikal Crystals.<br />Prior to this, the Eye of Nherru was perhaps the single most powerful magic artifact in recorded history. The Eye of Nherru was in the possession of the Children of Nherru though it is not known whether the Children created the Eye, or the Eye gave rise to their empire. It seems the Eye was capable of enhancing the powers of all Nherru mages and sorcerers who drew on it, while still powering the Children of Nherru's many powerful and terrible golem soldiers.<br />This defining event marks the beginning of active cataloging of Xothu history, most races have some recollection of this cataclysm. Some Human calenders mark years in Y.S. (Years Shattered), or A.S. (After Shattering.)<br />]]></description>
  <pubDate>Wed, 23 Apr 2008 06:06:30 +0000</pubDate>
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  <title>Rezhekal (The Night Orc Dominion)</title>
  <link>http://worldspinalpha.pbwiki.com/Rezhekal+%28The+Night+Orc+Dominion%29</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/Rezhekal+%28The+Night+Orc+Dominion%29">Rezhekal (The Night Orc Dominion)</a></h3>
-Shegg. The military command of Rezhekal resides in the provincial capital of Rakurar. Shegg is south of Athek.<br />Not strictly speaking a province, the Jaral divide is a great fissure in the earth which encloses an untamed valley (known to the rest of the world as the Grand Valley, the environment within is nearly tropical likely influenced by several geothermal springs at the bottom. A couple of towns are located on it's edges, and the Nine Maiden River runs through it to the sea, merging with the only Night Orc named river on Daramus, the Jaral (though the river Jaral is really more of a glorified stream).<br /> an<span style="color:red;background-color:#fcc;"> eight</span><span style="font-weight:bold;color:green;background-color:#cfc;"> eighth</span> province, Rhughel, but a bout of Fruthak's Plague in 1702 AS wiped out most of the population. Today there are still a few towns in the mountains which bear the former province's name.<br />People<br /> aka<span style="color:red;background-color:#fcc;"> Blueskins.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Blueskins. Scorn from other races (as well as a pride in the achievements of Thrugall) has lead to an innate yearning to prove themselv</span>]]></description>
  <pubDate>Wed, 23 Apr 2008 05:59:54 +0000</pubDate>
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  <title>The Five Plays of Brakkar</title>
  <link>http://worldspinalpha.pbwiki.com/The+Five+Plays+of+Brakkar</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/The+Five+Plays+of+Brakkar">The Five Plays of Brakkar</a></h3>
The plays include:<br />&quot;A Distance Within&quot; - A deeply moving play reflecting the path Kutu took on his metaphorical journey from warrior to prophet of Tumbruk.<br /> the<span style="color:red;background-color:#fcc;"> Crystal of Fate</span><span style="font-weight:bold;color:green;background-color:#cfc;"> CrystalofFate</span> and subsequent war on Orath. Though the original version holds true to Egutu's eventual conversion to Tumbruk and life as a monk, there exist several official revisions which each have a slightly different ending, the more popular of these has him slain by a hero shortly after Queen Scaktha blinded him.<br />&quot;Dom Arut Qagh&quot; - Though often simplified as a story of adventure and revenge, the original is a complicated tale of morals and allegory in which a sorcerer roams the lands of ancient Orath, before being offended by the Yumec people and stealing their Sunstone away, causing the downfall of their society. The title is never given in translated form, but means something along the lines of &quot;Dust and Meaning&quot;.<br />&quot;Unity&quot; - Another epic, set in a time of gre]]></description>
  <pubDate>Wed, 23 Apr 2008 05:41:24 +0000</pubDate>
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  <title>The Five Plays of Brakkar</title>
  <link>http://worldspinalpha.pbwiki.com/The+Five+Plays+of+Brakkar</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/The+Five+Plays+of+Brakkar">The Five Plays of Brakkar</a>]]></description>
  <pubDate>Wed, 23 Apr 2008 05:40:35 +0000</pubDate>
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  <title>The Five Plays of Brakkar</title>
  <link>http://worldspinalpha.pbwiki.com/The+Five+Plays+of+Brakkar</link>
  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/The+Five+Plays+of+Brakkar">The Five Plays of Brakkar</a></h3>
&quot;Bruku ah uta Egutu&quot; (The Fate of Egutu) - Perhaps the most popular of Brakkar's plays, The Fate of Egutu is an epic tale of Egutu the Bloody's acquisition of the Crystal of Fate and subsequent war on Orath. Though the original version holds true to Egutu's eventual conversion to Tumbruk and life as a monk, there exist several official revisions which each have a slightly different ending, the more popular of these has him slain by a hero shortly after Queen Scaktha blinded him.<br />&quot;Dom Arut Qagh&quot; - Though often simplified as a story of adventure and revenge, the original is a complicated tale of morals and allegory in which a sorcerer roams the lands of ancient Orath, before being offended by the Yumec people and stealing their Sunstone away, causing the downfall of their society. The title is never given in translated form, but means something along the lines of &quot;Dust and Meaning&quot;.<br /> and<span style="color:red;background-color:#fcc;"> Orgres</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Ogres</span> is visited by the spirits of the Western Orcs and char]]></description>
  <pubDate>Wed, 23 Apr 2008 05:40:15 +0000</pubDate>
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  <title>The Five Plays of Brakkar</title>
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  <author>email.hidden@example.com (Lord DragonFang)</author>
  <description><![CDATA[<h3>Lord DragonFang edited <a href="http://worldspinalpha.pbwiki.com/The+Five+Plays+of+Brakkar">The Five Plays of Brakkar</a></h3>
 the<span style="color:red;background-color:#fcc;"> Great Ogre</span><span style="font-weight:bold;color:green;background-color:#cfc;"> GreatOgre</span> playwright, Brakkar in the late 1900s AS. Though Brakkar did indeed write several more, none were as successful and all have been lost since the playwright's death.<br />The plays include:<br />&quot;A Distance Within&quot; - A deeply moving play reflecting the path Kutu took on his metaphorical journey from warrior to prophet of Tumbruk.<br />]]></description>
  <pubDate>Wed, 23 Apr 2008 05:39:32 +0000</pubDate>
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